A team that speaks openly is a team that performs.
Game 1 sets up the team ritual: forty-five minutes a week, four rotating roles, five T·O·T·E·M dials, three Centers in action. Games 2 and 3 take you, emotion by emotion, through what is really going on between you.















Poker size 63 × 89 mm · 350 gsm, matte lamination · printed and finished in France · based on the book Team TOTEM.

The three games and their two leaflets
A single “Team Ritual” box brings together the three games and their two leaflets: the ritual and its situations (Game 1), working through emotions (Game 2) and untangling tensions (Game 3). The whole path, from emotion to performance.
€97 excl. VAT · €116.40 incl. VAT
One game to make it your own, two games to go deeper.
The three games don't sit side by side: they feed each other. Game 1 provides the framework and the rhythm; Games 2 and 3 provide the depth. You start with the first. You don't stop there.
Make the team ritual your own
Four practices: rotating roles (four colors, twenty roles), the five T·O·T·E·M dials, Heart Head Hands leadership, and twenty team situations to experience it for real. The result: better coordination, and so better performance.
Experience relational dynamics
What lies at the heart of performance: from emotion to relationship, from relationship to the transformation of the team and the organization. Game 2 on primary emotions and their balance; Game 3 on team tensions and what rebalances them.
Emotion runs through every exchange. Ignored, it takes a heavy toll. The quality of the relationship sets what can be said, and therefore what can be unblocked.
“The results are spectacular! We surpassed ourselves.”
Deputy General Management, Maghreb Steel (translated from French)
Forty-five minutes a week that change the week.
Game 1 puts the ritual in the team's hands, not just the manager's. Four practices, A to D: roles, dials, Centers, situations, each with its own cards and two rule cards.
Roles: four colors, five roles per color
The manager doesn't run it alone. Each week, four roles are drawn, one per color: Decision Driver, Facilitator, Coach, Scribe. Behind each color, five roles to discover as you play; during the ritual, everyone holds their own.




















The dials: T·O·T·E·M, the five stages of the ritual
T·O·T·E·M in 45 minutes, like a clock: Team, Orientations, Tasks, Evolution, Mid-term. You start with people, never with numbers. Fifteen cards to run through the dials without missing one.





Heart Head Hands leadership
Three Centers, each with an inward face and an outward face. Between us, we always start with the heart: welcome, clarify, act. One master card per Center and four complements, fifteen double-sided cards to practice in the situations that lead the team.





Situations: the path of emotion, then twenty team situations
Six cards explain the path of emotion: it is born in the body, named by the head, transformed in the heart. Then twenty situations every team knows, one per emotion: what I notice, what it can change.









92 cards: 20 roles · 15 dials · 3 Centers and 15 Leadership · 6 “Situations” cards and 20 situations · 3 introduction cards and 10 rule cards (two per practice, A to D).
One emotion, seven cards, two panoramas.
Each emotion is worked through in seven stages, from body to head, then to heart. Cards 1 to 4 form a first panorama: the emotion endured. Cards 5 to 7 form a second: from endured to lived. Card 5 is a doorway. The heart transforms: card 6 states the intention, my need; card 7 the expression, what I say, and why. Here is anger, then its balance, determination.


Each stage card carries three intensities; for anger, from irritation to hatred. Its function: to repair and restore order. A Duo card links each emotion to its balance.
Game 2 · Emotions
Recognize an emotion, understand where it stops you, and see it through.
Five primary emotions, the ones everyone knows: anger, fear, sadness, disgust, joy. And for each, the emotion that balances it: determination, confidence, serenity, alignment, gratitude. In between, a lever printed on the cards: assertiveness, courage, presence, integrity, sharing. Ten emotions, seven cards each, in two panoramas. Each stage card carries three intensities, from “I'm starting to feel it” to “it's carrying me away”: spotting your level already gives you a choice.
Three ways to play
A · Work through the situation, 20 min. The heart of the game: one person, one real situation, their seven cards laid out in order. You state your level on each card and stop where it rings true, most often before card 5, the doorway. The others help phrase cards 6 and 7; then you look at the situation in parallel, from the other side of the balance.
B · Guess the key elements, 15 min. A light way to discover the game as a group: draw a card and act it out, gesture, tone, sentence; the others guess the emotion and the stage, one point each, then the same with the five balances.
C · Reconcile the team, 30 min. After a team ritual, a tense project, an incident: everyone lays down the card where they felt they were this week, you look at the spread, and together you choose a card 6 or 7 to play before next time. The manager lays their card last.
The five duos: the emotion and its balance, on one card





Who it's for. A team that has set up the Game 1 ritual and wants to understand what gets in the way, when it does; a manager who wants emotion to stop being a taboo; a coach or trainer who wants a tool participants can hold in their hands. Six Center cards show through which channel the emotion reaches you; three golden rules protect what is shared: everyone speaks about themselves, never about others; no emotion is good or bad; what is shared within the team stays within the team. And you can always pass.
Game 3 · Tensions
Recognize the compound emotions of everyday working life, and move from tension to balance.
The emotions in Game 3 are complex: several primary emotions woven together. Frustration contains anger and powerlessness; shame, sadness and the gaze of others; anxiety, fear and lasting uncertainty. Five tensions common in teams and organizations: frustration, shame, anxiety, disappointment, exhaustion. And five balances, which are not their opposites but their way out: commitment, dignity, trust, fulfillment, legitimacy. The lever that takes you from one to the other is printed on the cards: resolve, cohesion, alliance, recognition, recharging. The same seven-card path, the same doorway, the same three intensities.
Three ways to play, as in Game 2
A · Work through the situation, 20 min. One person, one situation, a full passage through the tension, stopping where it rings true; the others help phrase cards 6 and 7, then you look at the situation in parallel, from the other side of the balance: that is where the pair comes into play.
B · Guess the key elements, 15 min. A light way to discover the game as a group: draw a stage card from the five tensions and act it out, gesture, tone, sentence; the others guess the tension and the stage, then the same with the five balances.
C · Reconcile the team, 30 min. After a team ritual, a tense project, an incident: everyone lays down the card where they felt they were this week, you look at the spread, and together you choose a card 6 or 7 to play before next time. The manager lays their card last. The shift can't be forced: it is offered.
Game 2 is Game 3's toolbox: naming the components is already untangling them.
The five duos: the tension and its balance, on one card





Who it's for. A team or an executive committee that wants to transform how it works, not just understand it: a worrying reorganization, a frustrating project, missing recognition. It is the game for the long run, the one you bring out again after a difficult ritual. The same three golden rules as in Game 2.
I endure, I realize, I transform. Emotion is born in the body, named by the head, transformed in the heart.
I welcome, I clarify, I act. Relationship starts in the heart. The head is in the middle, never first.
92 cards per game: 10 emotions × 7 cards, 5 duos, the 6 cards of the 3 Centers, the introduction and the rules.
The whole team ritual, for an entire team.
Ten books so everyone can read the fable. Eight copies of Game 1 to set up the ritual. Two complete boxes to explore emotions and tensions in depth. Everything arrives in a single parcel, at your door.
The “Team Ritual” team pack
- 10Team TOTEM books, the fable and the method (in French)
- 8copies of Game 1 · Ritual, the 45-minute ritual, in a case
- 23-game packs: Game 1 Ritual, Game 2 Emotions, Game 3 Tensions, in a “Team Ritual” box with their two leaflets
That's 10 books, 10 Game 1, 2 Game 2 and 2 Game 3: enough to launch the ritual in ten teams and explore emotions in depth in two of them.

At list price, the contents are worth €670 excl. VAT, plus shipping. The team pack brings it down to €600 excl. VAT, with free shipping in France. The invoice itemizes every line: the book carries the maximum discount allowed under French fixed book-price law (5%), and the rest of the discount applies to the games. Several teams, several sites, a different mix? We adapt the pack and send you a quote.
| Contents | Qty | List price excl. VAT | Discount | Pack price excl. VAT |
|---|---|---|---|---|
| Team TOTEM book | 10 | 18,01 € | − 5 % | 17,11 € |
| Game 1 · Ritual | 8 | 37,00 € | − 12,5 % | 32,39 € |
| 3-game pack | 2 | 97,00 € | − 12,5 % | 84,89 € |
| Total, shipping extra | − 70,10 € | |||
| Team pack, free shipping in France | 600,00 € |
Unit prices, excluding VAT. VAT is 5.5% on books and 20% on games, i.e. €695.19 incl. VAT. List prices: book €19 incl. VAT, Game 1 €37 excl. VAT (€44.40 incl. VAT), 3-game pack €97 excl. VAT (€116.40 incl. VAT). Free shipping in France: worth €15.99 (Mondial Relay, pickup point), for a total saving of about €86 (−12.5%).
The games are not sold individually online. However, at a keynote, a training session or an in-person engagement, a few copies are available on site, depending on how many we bring. Payment on site, invoice on request.